Practice makes Perfect Possible

We help organizations achieve their strategic ambitions by translating inspiration into experience to create a critical mass of confident intrapreneurs

“Game developers know better than anyone else how to inspire extreme effort and reward hard work.

They know how to facilitate cooperation and collaboration at previously unimaginable scales.

And they are continuously innovating new ways to motivate players to stick with harder challenges, for longer, and in much bigger groups.

These crucial twenty-first-century skills can help all of us find new ways to make a deep and lasting impact on the world around us.”

- Jane McGonigal, Reality is Broken: Why Games Make Us Better and How they Can Change the World

Groundbreaker Experiential is an experience design consultancy that translates strategic ambitions into accelerated culture change and workforce-driven innovation through physical and digital tabletop gameplay mechanics. We believe in a simple core idea:

“For the high-impact organization of today to thrive, it needs to unleash a critical mass of confident, creative, and experienced intrapreneurs across its teams.”

How? By creating a playful-but-purposeful workplace in which

Practice makes Possible.

Who we are >

what we help you do

Articulate your strategic architecture

Methods we integrate: strategy, culture change, systems thinking, integrative thinking, value innovation

Thought leaders we draw from: Jim Collins, Avinash K. Dixit & Barry J. Nalebuff, Lisa Goldman & Kate Purmal, W. Chan Kim & Renée Mauborgne, Patrick Lencioni, Roger Martin, Simon Sinek, Andrés Zuzunaga, and more…

Channel your ambitions into purpose-driven experiences

Methods we integrate: user experience design (UXD), human-centered design (HCD), diversity-equity-inclusion (DEI), resilience, antifragility

Thought leaders we draw from: Anne H. Berry, Brené Brown, Chip Heath & Dan Heath, Judith Rodin, Scott Roy & Roy Whitten, Everett Rodgers, Kim Scott, Amartya Sen, Linda Tuhiwai Smith, Nassim Nicholas Taleb, Liz Wiseman, Caroline Webb, and more…

Unleash intrapreneurial creativity through gameplay

Methods we integrate: gamification, tabletop games, board games, digital games, intrapreneurship, agile management & learning

Thought leaders we draw from: Antoine Bauza, Brian Burke, Bruno Cathala, Gabe Barrett, Richard Garfield, Satoru Iwata, Matt Leacock, Sen-Foong Lim, Brennan Lee Mulligan, Jane McGonigal, Jason Schreier, Jamey Stegmaier, and more…